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 Pokemon Hard Mode

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Kraizer33

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Posts : 282
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Join date : 2010-10-19
Age : 25
Location : the 258x92 pixel on your screen

PostSubject: Pokemon Hard Mode   Wed Apr 27, 2011 6:49 pm

i found this very interesting. Start a new game on any of your pokemon files and...

-If a Pokemon in your party faints, you must release it.

-Every time you reach a new route, cave, etc., you must catch the very first Pokemon you see, regardless of your current number of party members. The Pokemon may sit within the box for an indeterminate amount of time as a backup.

-If you fail to catch the first Pokemon you see, either via it fleeing, knocking it out, or having no Pokeballs, you may not catch another. Tough shit.

-This means you can not catch a pokemon in a route you were in before you could catch pokemon. So no route 1, you were there before you had pokeballs.

-If a town you go to contains a body of water or a gift Pokemon like Bill’s Eevee in G/S/C/HG/SS, that may be considered a Pokemon of a new area.

-You must nickname your pokemon so there is some sort of attachment. Each pokemon is a best friend to you, to see them die is heartbreaking.

-If your entire party faints, they all must be thrown away. If you have a pokemon left in a box somewhere, you may continue, otherwise you must start your game over.

-Treat pokeballs as rare artifacts; at no point can you buy more than one from each store. You should only use ones you find in the wild or are awarded.

-You are, under no circumstance, allowed to get a second pokemon from any given area.

-You are, under no circumstance, allowed to use items outside of battle. If you were poisoned on your last turn of the battle, you better hope to god theres a pokemon center nearby.

-You may not switch out before the enemy trainer sends in a new Pokemon.

-You are not allowed to use legendaries in battle.

-If your pokemon is 4 levels higher then the pokemon you are fighting then you are not allowed to attack with that pokemon. (Wild pokemon only. Legendary pokemon acts like a trainer fight.)

So basically, the PHM is designed to make the game harder and impose consequences on the player, making them play with a purpose rather than just rushing through.

---------
im starting this on a leaf green rom. ill update u guys on my progress Wink
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